Portfolio

Game Audio

Game Audio Reel – In Game Footage

 

CURRICULUM VITAE

While working with Vibe Avenue, I had the amazing opportunity to work on projects such as the following (sfx and integration, using both Wwise and FMOD):

  • Livelock (Tuque Games)
  • Leap of Fate (Clever Plays)

 

  • Big Action Mega Fight (Double Stallion Games)

 

  • Castle Story (Sauropod Studio)

 

  • War Agent (Bazinu Inc)

 

I also created this interactive environment with Euan Mckenzie while doing my Master’s in Sound Design at the University of Edinburgh. Coded the entire game using C#, created the sound design and integrated using FMOD audio engine.

 

 

Music Video

 

  • Crystalline Space [Visuals & Music, programmed using Python]

 

Short films/documentary/animation

  • Transit Zone Documentary (Directed by Ferederik Subei)

Sound design, sound editing, mixing

 

  • By Leaves We Live (Directed by Elias A.T. Sommer)

Sound design, sound editing, sound recording, music, mixing

 

  • HenHouse Ladder (Directed by Elias A.T. Sommer)

Sound design, sound editing, sound recording, mixing

 

  • Codlata (Directed by Elias A.T. Sommer)

Sound design, sound editing, sound recording, mixing

 

Experiments & installations

  • Master’s Final Project (Individual)

11 channel interactive audio visual installation, you can learn more about it here.

 

  • Exploring Entropy

Sound installation in collaboration with Juan José Ripalda, Gaby Yanez, Euan McKenzie and Adam Howard.

 

  • Falling Into Place

MaxMSP Experimentation with Adam Howard and Anton Vasiliadis

 

  • MaxMSp custom synth with controller (individual)

 

Sound pieces/composition/experimental sound design

  • lengths

Piece composed from field recordings made in Iceland. [Video to come]

 

  • Sound design – Ambiences

Meant to be part of one game universe, paired with various visual moods

 

  • Sci Fi SFX library (wip)

Made using Max/MSP

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