Audio processing using MaxMSP

If you follow me on twitter, you will have seen a few recent tweets about my latest experiments with Sci Fi bleeps and bloops.

I created a MaxMSP patch that allows me to process sound files in such a way that the original file is nearly unidentifiable, and the results sound nicely tech and Sci Fi.

My process there was that over time, I created a few simple individual patches performing this sort of processing:

  • Phaser+Delay
  • Time Stretcher
  • Granulator
  • Phaser+Phaseshift
  • Ring Modulator
  • Phasor+Pitch Shift

I decided to assemble those patches together in such a way that I could play with multiple parameters and multiple sounds at the same time.

In order to do so, I have mapped the various values and parameters of my patch to a midi controller [KORG nanoKONTROL2], and selected a few sounds a know work well with the different items of the patch to be chosen from a dropdown menu.

This is what the patch looks like:

scifipatch02.JPG

All the different ‘instruments’ are contained in subpatches. They are all quite simple but create interestingly complex results when put together.

The subpatches:

scifipatch03

Organised nicely in Presentation Mode, I can interact with the different values with my midi controller:

scifipatch01.JPG

The mapping system:

scifipatch04.JPG

I can then record the result to a wav file on disk, which I am free to edit in Reaper afterwards, selecting the nice bits and making cool sounds effects with these original sources.

Record to file:

scifipatch05

This process can be quite infinite as I can then feed the processed sound back to the patch and see what comes out of it.

Here is a little demo of the patch and its ‘instruments’:

 

And some bleeps and bloops I made using this patch:

 

You can visit the Experiments page to hear more tracks 🙂

 

 

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2 thoughts on “Audio processing using MaxMSP

  1. great to see you working on SFX with MAXMSP Anne Sophie. I’ve enjoyed the sounds you’re making with it too.. Should you wish to record to disk immediately, without having to generate a filename, and to guarantee a fade in at the start and end of the file, I have some code you can use here; http://www.tinpark.com/2016/07/mp-quickrecord/ drop the bpatcher into your patch, generate a file path with thispatcher and record in patch immediately (gives you a nice fade in and out too). All the best, Martin~

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